Difference between revisions of "Mini Guide: Graphics APP"

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== Graphics APP Setup ==
  
When you access the graphicsapp, you will see a white horse. In the left bottom corner, you will see the Chat button, and in the top left corner, you will see the following buttons;
+
'''To access the Graphics APP, type !graphicsapp into chat.'''
  
Category: This opens a drop-down menu showing you the different categories a design can be made in. By clicking Bases, you will be able to see the designs you have made yourself.
+
'''When you access the graphicsapp, you will see a white horse. In the left bottom corner, you will see the Chat button, and in the top left corner, you will see the following buttons;'''
  
Add Part: This creates a new horse and a new ID - this is where to click to begin designing.
+
'''Category:''' This opens a drop-down menu showing you the different categories a design can be made in. By clicking Bases, you will be able to see the designs you have made yourself.
  
Reload Graphics: This button refreshes the listed designs under the Category - Bases section - this is useful if one of your designs is not showing at first.
+
'''Add Part:''' This creates a new horse and a new ID - this is where to click to begin designing.
  
Once you hit Add Part, you will see a white horse with black mane and tail. You will also see the following buttons;
+
'''Reload Graphics''': This button refreshes the listed designs under the Category - Bases section - this is useful if one of your designs is not showing at first.
  
Change Mane / Tail: This lets you switch between;
+
== Graphics APP Buttons ==
The standard long black mane and tail
 
Short blonde mane and tail
 
Long brown mane and tail
 
Long pink mane and tail
 
Dragon mane and tail
 
Long gold mane and tail
 
Black fjord mane and tail
 
Long white mane and tail
 
None.
 
  
The set on the horse is only for decoration - it will not be the mane and tail the horse has on when added into the game as these sets are eqipped seperately and out of many other options.
 
  
Clone: This lets you clone other, pre-existing designs to edit them. Cloning a horse creates a new ID so the changes you make won't affect the cloned breed in-game.
+
'''Once you hit Add Part, you will see a white horse with black mane and tail.  You will also see the following buttons;'''
  
Submit to Contest: Click here to submit your design to the contest! When you submit a design to the contest, you won't be able to open it again and edit it further - it will dissapear from your list of designs. The Contest is not active at this moment, so submitting your designs will remove them. 
+
'''Change Mane / Tail''': This lets you switch between;
  
Save: Click here to save your design!
+
''The standard long black mane and tail''
  
Rotate: This button allows you to rotate the horse so you can look at it in more detail. If you're playing via PC on Gameroom, you can also move from side to side and zoom in and out by using the arrow keys.
+
''Short blonde mane and tail''
  
Category Base: This lets you decide which category to save your design into. It will be set as a Base automatically, and that is the correct setting for a horse design. If you create a mane and tail set (which must be done seperately) you must save the mane into the Mane category, and the tail into the Tail category.
+
''Long brown mane and tail''
  
Add Layer: This button opens a drop-down menu listing the different bitmap areas. Bases, Overlay, Mane, Tail, Blankets, Special, Legwear, Eyes + Extra, Plain and Saddles. Base coats will be under Bases and patterns will be under Overlays. Bitmaps from other categories are not meant for use on a horse.
+
''Long pink mane and tail''
  
Remove Layer: This removes the currently selected layer from your design. You can see which layer is currently selected by looking at the left side of the screen, above the little black box listing the layers included in your design.
+
''Dragon mane and tail''
  
Enabled Parts: This lets you add meshes (accessories) to your design. Meshes will always take on the color of the base itself. The available meshes are;
+
''Long gold mane and tail''
NormalHorse
 
NormalMane
 
DragonMane
 
Fjordmane
 
ShortMane
 
LionMane
 
DeerMane
 
BraidedMane
 
NormalTail
 
DragonTail
 
LegHair
 
FjordTail
 
ShortTail
 
Rein
 
NormalSaddle
 
ReservedSaddle1
 
RhinoHorn
 
Legwear1
 
Legwear2
 
Headwear1
 
RudolphNose
 
UnicornHorn
 
Antlers
 
AntlersSmall
 
DragonHorns
 
Blanket
 
Armor
 
HatPirateFemale
 
Glasses
 
EyePatch
 
Beard1
 
Beard2
 
HairBow
 
CircleSpotsMane
 
BowTie
 
Headphones
 
MaskWithBlinkers
 
ThickBridle
 
Monocle
 
Moustache
 
BaseballCap
 
TopHat
 
WizardHat
 
FHair
 
FHat
 
StandardHat
 
LargeAntlers
 
InbetweenAntlers
 
  
Please note that only manes, tails, dragon horns, unicorn horn, deer fur, lion fur, leg hair, antlers and the rhino horn are meant to be used on a horse. The other parts are reserved as tack items, not extensions of the horses body.
+
''Black fjord mane and tail''
  
Four boxes with -1 in them: These are for deciding the horses value in hard currency, soft currency, stars and loyalty points. The values are entered into the system elsewhere, so changing it in these four boxes won't do anything.
+
''Long white mane and tail''
  
A series of numbers: This is the designs ID. This is what is required for a design to be added in-game. Each design has a unique ID. For this guide, the design has the ID 130457. Note: You are able to, but should not, change the ID.  
+
''None.''
  
Black box with NoName in it: Click here to change the name of the design. For this guide, it has been named GraphicsGuide.
+
'''The set on the horse is only for decoration - it will not be the mane and tail the horse has on when added into the game as these sets are equipped seperately and out of many other options.'''
  
Reset: This button resets the currently selected layer back to its standard settings, but does not affect blend mode, gauss. blur, blur or rotation.  
+
'''Clone''': This lets you clone other, pre-existing designs to edit them. Cloning a horse creates a new ID so the changes you make won't affect the cloned breed in-game.
  
Blend Mode: This lets you choose a blend mode for the currently selected layer. For this guide, the base layer is the Tiger base with its standard settings and the Lava base with its standard settings. The Blend Modes are being used on the Lava base.  
+
'''Submit to Contest:''' Click here to submit your design to the contest! When you submit a design to the contest, you won't be able to open it again and edit it further - it will dissapear from your list of designs. The Contest is not active at this moment, so submitting your designs will remove them.
  
ColorBurn: This darkens the base (original) color.
+
'''Save''': Click here to save your design!
ColorDodge: This brightens the base color.
 
Darken: Colors lighter than the blend color (blend color-lightest color) are darkened.
 
Difference: Switches the RGB color scale (example: orange turns to blue)
 
Divide: separates the blend color from the base color.
 
Exclusion: The same as Difference but not as extreme.
 
HardLight: If the blend color is dark, it darkens it, if its light, it lightens it.
 
HardMix: Changes all colors to primary colors.
 
Lighten: Colors darker than the blend color are lightened.
 
LinearBurn: This darkens the base color to reflect the blend color by decreasing the brightness.
 
LinearDodge (also called Add): This brightens the base color to show the blend color.
 
LinearLight: This darkens or lightens colors depending on the blend color.
 
Multiply: doubles the base color (darkens).
 
Normal: This is the default (standard) mode. It’s what you see when you first “add layer”.
 
Overlay: does a combination of color dodge and color burn.
 
PinLight: It lightens and darkens colors while removing mid-tone colors.
 
Screen: Uses the blend color to lighten.
 
Subtract: This subtracts the blend color from the base color.
 
VividLight: This burns or dodges the colors depending on the blend color. If the blend color is lighter than 50% grey, the colors are lightened, and if the blend color is darker than 50% grey, the colors are darkened.
 
  
Shine: This slider decides the amount of shine on the horse. If set to 1 (max - standard setting)  the horse will have more detail. If set to 0 (minimum) it'll be more matte.  
+
'''Rotate''': This button allows you to rotate the horse so you can look at it in more detail. If you're playing via PC on Gameroom, you can also move from side to side and zoom in and out by using the arrow keys.  
  
Hue: This slider allows you to change the color of the selected layer. The most common standard color of bitmaps is orange.
+
'''Category Base:''' This lets you decide which category to save your design into. It will be set as a Base automatically, and that is the correct setting for a horse design. If you create a mane and tail set (which must be done seperately) you must save the mane into the Mane category, and the tail into the Tail category.
  
Saturation: This slider changes the intensity of color in the selected layer. -100 is lowest and will turn the layer grey. 100 is max and will give the layer an intense color.
+
'''Add Layer''': This button opens a drop-down menu listing the different bitmap areas. Bases, Overlay, Mane, Tail, Blankets, Special, Legwear, Eyes + Extra, Plain and Saddles. Base coats will be under Bases and patterns will be under Overlays. Bitmaps from other categories are not meant for use on a horse.
  
Brightness: This slider lets you change the brightness of the selected layer, from -100 which is pitch black and to 100 which is a very bright color.
+
'''Remove Layer:''' This removes the currently selected layer from your design. You can see which layer is currently selected by looking at the left side of the screen, above the little black box listing the layers included in your design.  
  
Blend Weight: This slider decides how much of the lower layers should show. * this slider only works with a blend mode equipped.
+
'''Enabled Parts:''' This lets you add meshes (accessories) to your design. Meshes will always take on the color of the base itself. The available meshes are;
  
Contrast: This slider adjusts the contrast of the layer. Contrast is also known as shadows.
+
''NormalHorse'', ''NormalMane'', ''DragonMane'', ''Fjordmane'', ''ShortMane'', ''LionMane'', ''DeerMane'', ''BraidedMane'', ''NormalTail'', ''DragonTail'', ''LegHair'', ''FjordTail'', ''ShortTail'', ''Rein'', ''NormalSaddle'', ''ReservedSaddle1'', ''RhinoHorn'', ''Legwear1'', ''Legwear2'', ''Headwear1'', ''RudolphNose'', ''UnicornHorn'', ''Antlers'', ''AntlersSmall'', ''DragonHorns'', ''Blanket'', ''Armor'', ''HatPirateFemale'', ''Glasses'', ''EyePatch'', ''Beard1'', ''Beard2'', ''HairBow'', ''CircleSpotsMane'', ''BowTie'', ''Headphones'', ''MaskWithBlinkers'', ''ThickBridle'', ''Monocle'', ''Moustache'', ''BaseballCap'', ''TopHat'', ''WizardHat'', ''FHair'', ''FHat'', ''StandardHat'', ''LargeAntlers'', ''InbetweenAntlers''.
  
Lightness: This slider lets you brighten or darken the entire layer. But whereas Brightness affects colored areas, the Lightness slider will affect the entire layer regardless of color.
+
'''▷▷▷ Please note that only manes, tails, dragon horns, unicorn horn, deer fur, lion fur, leg hair, antlers and the rhino horn are meant to be used on a horse. The other parts are reserved as tack items, not extensions of the horses body.'''
  
Red, Green and Blue sliders: These sliders control the saturation levels of each color (red, green and blue). These sliders only work with specific color combinations and layers.
+
'''Four boxes with -1 in them:''' These are for deciding the horses value in hard currency, soft currency, stars and loyalty points. The values are entered into the system elsewhere, so changing it in these four boxes won't do anything.
  
Gauss. Blur and Blur: These sliders let you blur the shadows and details of the selected layer. With a blend mode equipped, they will blur the edges of the selected layer.  
+
'''A series of numbers''': This is the designs ID. This is what is required for a design to be added in-game. Each design has a unique ID. Note: You are able to, but should ''never'', change the ID.  
  
Direct Blur Angle: This slider lets you decide which direction the blur should be. E.g. it can be used to rotate stripes.  
+
'''Black box with NoName in it''': Click here to change the name of the design. For this guide, it has been named GraphicsGuide.
  
Rotate: This slider lets you rotate the selected layer.  
+
'''Reset''': This button resets the currently selected layer back to its standard settings, but does not affect blend mode, gauss. blur, blur or rotation.  
  
Invert buttons: R G B A. These buttons invert the corresponding color and layer. R for Red color, G for Green color, B for Blue color. A reverses/flips the selected layer.
+
== Graphics APP Blend Modes ==
  
 +
'''Blend Mode''': This lets you choose a blend mode for the currently selected layer. For this guide, the base layer is the Tiger base with its standard settings and the Lava base with its standard settings. The Blend Modes are being used on the Lava base.
  
----
+
'''ColorBurn:''' This darkens the base (original) color.
  
 +
'''ColorDodge:''' This brightens the base color.
 +
 +
'''Darken:''' Colors lighter than the blend color (blend color-lightest color) are darkened.
 +
 +
'''Difference:''' Switches the RGB color scale (example: orange turns to blue).
 +
 +
'''Divide:''' separates the blend color from the base color.
 +
 +
'''Exclusion:''' The same as Difference but not as extreme.
 +
 +
'''HardLight:''' If the blend color is dark, it darkens it, if its light, it lightens it.
 +
 +
'''HardMix:''' Changes all colors to primary colors.
 +
 +
'''Lighten:''' Colors darker than the blend color are lightened.
 +
 +
'''LinearBurn:''' This darkens the base color to reflect the blend color by decreasing the brightness.
 +
 +
'''LinearDodge:''' (also called Add): This brightens the base color to show the blend color.
 +
 +
'''LinearLight:''' This darkens or lightens colors depending on the blend color.
 +
 +
'''Multiply:''' doubles the base color (darkens).
 +
 +
'''Normal:''' This is the default (standard) mode. It’s what you see when you first “add layer”.
 +
 +
'''Overlay:''' does a combination of color dodge and color burn.
 +
 +
'''PinLight:''' It lightens and darkens colors while removing mid-tone colors.
 +
 +
'''Screen:''' Uses the blend color to lighten.
 +
 +
'''Subtract:''' This subtracts the blend color from the base color.
 +
 +
'''VividLight:''' This burns or dodges the colors depending on the blend color. If the blend color is lighter than 50% grey, the colors are lightened, and if the blend color is darker than 50% grey, the colors are darkened.
 +
 +
'''You can see the different blend modes in effect [[here]].'''
 +
 +
== Graphics APP Sliders ==
 +
 +
'''You will also see a list of sliders on the right hand menu, under the Blend Mode button.'''
 +
 +
'''Shine''': This slider decides the amount of shine on the horse. If set to 1 (max - standard setting)  the horse will have more detail. If set to 0 (minimum) it'll be more matte.
 +
 +
'''Hue''': This slider allows you to change the color of the selected layer. The most common standard color of bitmaps is orange.
 +
 +
'''Saturation''': This slider changes the intensity of color in the selected layer. -100 is lowest and will turn the layer grey. 100 is max and will give the layer an intense color.
 +
 +
'''Brightness''': This slider lets you change the brightness of the selected layer, from -100 which is pitch black and to 100 which is a very bright color.
 +
 +
'''Blend Weight''': This slider decides how much of the lower layers should show. * this slider only works with a blend mode equipped.
 +
 +
'''Contrast''': This slider adjusts the contrast of the layer. Contrast is also known as shadows.
 +
 +
'''Lightness''': This slider lets you brighten or darken the entire layer. But whereas Brightness affects colored areas, the Lightness slider will affect the entire layer regardless of color.
 +
 +
'''Red, Green and Blue sliders''': These sliders control the saturation levels of each color (red, green and blue). These sliders only work with specific color combinations and layers.
 +
 +
'''Gauss. Blur and Blur''': These sliders let you blur the shadows and details of the selected layer. With a blend mode equipped, they will blur the edges of the selected layer.
 +
 +
'''Direct Blur Angle''': This slider lets you decide which direction the blur should be. E.g. it can be used to rotate stripes.
 +
 +
'''Rotate''': This slider lets you rotate the selected layer.
 +
 +
'''Invert buttons R G B A:''' These buttons invert the corresponding color and layer. R for Red color, G for Green color, B for Blue color. A reverses/flips the selected layer.
 +
 +
 +
== Graphics APP Q&A ==
  
HA Graphics APP Q&A
 
  
 
How do I get to the Graphics App page, and how do I leave it again?
 
How do I get to the Graphics App page, and how do I leave it again?
A: Type  !graphicsapp  in chat and it will open. To exit, open the chat icon again and type  !Ranch This will take you to your home ranch screen. Remember, if you want to work on your same design again, be sure to save it before you exit the app!
+
A: Type  !graphicsapp  in chat and it will open. To exit, open the chat icon again and type  !Ranch. This will take you to your home ranch screen. Remember, if you want to work on your same design again, be sure to save it before you exit the app!
 +
 
 +
 
 +
''If you have more FAQ (frequently asked questions) you would like added to the Q&A section, please contact Cam[Official Artist] in chat.
 +
''
  
How do I start a new design?
 
A: To start a new design select
 
  
How do I change the main and tail on my design?
+
🌟 '''Written by Cam [Offical Artist]''' ''(Camilla Marie Andresen)'' and '''Jessica Alpha'''

Latest revision as of 12:31, 25 July 2018

Graphics APP Setup

To access the Graphics APP, type !graphicsapp into chat.

When you access the graphicsapp, you will see a white horse. In the left bottom corner, you will see the Chat button, and in the top left corner, you will see the following buttons;

Category: This opens a drop-down menu showing you the different categories a design can be made in. By clicking Bases, you will be able to see the designs you have made yourself.

Add Part: This creates a new horse and a new ID - this is where to click to begin designing.

Reload Graphics: This button refreshes the listed designs under the Category - Bases section - this is useful if one of your designs is not showing at first.

Graphics APP Buttons

Once you hit Add Part, you will see a white horse with black mane and tail. You will also see the following buttons;

Change Mane / Tail: This lets you switch between;

The standard long black mane and tail

Short blonde mane and tail

Long brown mane and tail

Long pink mane and tail

Dragon mane and tail

Long gold mane and tail

Black fjord mane and tail

Long white mane and tail

None.

The set on the horse is only for decoration - it will not be the mane and tail the horse has on when added into the game as these sets are equipped seperately and out of many other options.

Clone: This lets you clone other, pre-existing designs to edit them. Cloning a horse creates a new ID so the changes you make won't affect the cloned breed in-game.

Submit to Contest: Click here to submit your design to the contest! When you submit a design to the contest, you won't be able to open it again and edit it further - it will dissapear from your list of designs. The Contest is not active at this moment, so submitting your designs will remove them.

Save: Click here to save your design!

Rotate: This button allows you to rotate the horse so you can look at it in more detail. If you're playing via PC on Gameroom, you can also move from side to side and zoom in and out by using the arrow keys.

Category Base: This lets you decide which category to save your design into. It will be set as a Base automatically, and that is the correct setting for a horse design. If you create a mane and tail set (which must be done seperately) you must save the mane into the Mane category, and the tail into the Tail category.

Add Layer: This button opens a drop-down menu listing the different bitmap areas. Bases, Overlay, Mane, Tail, Blankets, Special, Legwear, Eyes + Extra, Plain and Saddles. Base coats will be under Bases and patterns will be under Overlays. Bitmaps from other categories are not meant for use on a horse.

Remove Layer: This removes the currently selected layer from your design. You can see which layer is currently selected by looking at the left side of the screen, above the little black box listing the layers included in your design.

Enabled Parts: This lets you add meshes (accessories) to your design. Meshes will always take on the color of the base itself. The available meshes are;

NormalHorse, NormalMane, DragonMane, Fjordmane, ShortMane, LionMane, DeerMane, BraidedMane, NormalTail, DragonTail, LegHair, FjordTail, ShortTail, Rein, NormalSaddle, ReservedSaddle1, RhinoHorn, Legwear1, Legwear2, Headwear1, RudolphNose, UnicornHorn, Antlers, AntlersSmall, DragonHorns, Blanket, Armor, HatPirateFemale, Glasses, EyePatch, Beard1, Beard2, HairBow, CircleSpotsMane, BowTie, Headphones, MaskWithBlinkers, ThickBridle, Monocle, Moustache, BaseballCap, TopHat, WizardHat, FHair, FHat, StandardHat, LargeAntlers, InbetweenAntlers.

▷▷▷ Please note that only manes, tails, dragon horns, unicorn horn, deer fur, lion fur, leg hair, antlers and the rhino horn are meant to be used on a horse. The other parts are reserved as tack items, not extensions of the horses body.

Four boxes with -1 in them: These are for deciding the horses value in hard currency, soft currency, stars and loyalty points. The values are entered into the system elsewhere, so changing it in these four boxes won't do anything.

A series of numbers: This is the designs ID. This is what is required for a design to be added in-game. Each design has a unique ID. Note: You are able to, but should never, change the ID.

Black box with NoName in it: Click here to change the name of the design. For this guide, it has been named GraphicsGuide.

Reset: This button resets the currently selected layer back to its standard settings, but does not affect blend mode, gauss. blur, blur or rotation.

Graphics APP Blend Modes

Blend Mode: This lets you choose a blend mode for the currently selected layer. For this guide, the base layer is the Tiger base with its standard settings and the Lava base with its standard settings. The Blend Modes are being used on the Lava base.

ColorBurn: This darkens the base (original) color.

ColorDodge: This brightens the base color.

Darken: Colors lighter than the blend color (blend color-lightest color) are darkened.

Difference: Switches the RGB color scale (example: orange turns to blue).

Divide: separates the blend color from the base color.

Exclusion: The same as Difference but not as extreme.

HardLight: If the blend color is dark, it darkens it, if its light, it lightens it.

HardMix: Changes all colors to primary colors.

Lighten: Colors darker than the blend color are lightened.

LinearBurn: This darkens the base color to reflect the blend color by decreasing the brightness.

LinearDodge: (also called Add): This brightens the base color to show the blend color.

LinearLight: This darkens or lightens colors depending on the blend color.

Multiply: doubles the base color (darkens).

Normal: This is the default (standard) mode. It’s what you see when you first “add layer”.

Overlay: does a combination of color dodge and color burn.

PinLight: It lightens and darkens colors while removing mid-tone colors.

Screen: Uses the blend color to lighten.

Subtract: This subtracts the blend color from the base color.

VividLight: This burns or dodges the colors depending on the blend color. If the blend color is lighter than 50% grey, the colors are lightened, and if the blend color is darker than 50% grey, the colors are darkened.

You can see the different blend modes in effect here.

Graphics APP Sliders

You will also see a list of sliders on the right hand menu, under the Blend Mode button.

Shine: This slider decides the amount of shine on the horse. If set to 1 (max - standard setting) the horse will have more detail. If set to 0 (minimum) it'll be more matte.

Hue: This slider allows you to change the color of the selected layer. The most common standard color of bitmaps is orange.

Saturation: This slider changes the intensity of color in the selected layer. -100 is lowest and will turn the layer grey. 100 is max and will give the layer an intense color.

Brightness: This slider lets you change the brightness of the selected layer, from -100 which is pitch black and to 100 which is a very bright color.

Blend Weight: This slider decides how much of the lower layers should show. * this slider only works with a blend mode equipped.

Contrast: This slider adjusts the contrast of the layer. Contrast is also known as shadows.

Lightness: This slider lets you brighten or darken the entire layer. But whereas Brightness affects colored areas, the Lightness slider will affect the entire layer regardless of color.

Red, Green and Blue sliders: These sliders control the saturation levels of each color (red, green and blue). These sliders only work with specific color combinations and layers.

Gauss. Blur and Blur: These sliders let you blur the shadows and details of the selected layer. With a blend mode equipped, they will blur the edges of the selected layer.

Direct Blur Angle: This slider lets you decide which direction the blur should be. E.g. it can be used to rotate stripes.

Rotate: This slider lets you rotate the selected layer.

Invert buttons R G B A: These buttons invert the corresponding color and layer. R for Red color, G for Green color, B for Blue color. A reverses/flips the selected layer.


Graphics APP Q&A

How do I get to the Graphics App page, and how do I leave it again? A: Type  !graphicsapp in chat and it will open. To exit, open the chat icon again and type  !Ranch. This will take you to your home ranch screen. Remember, if you want to work on your same design again, be sure to save it before you exit the app!


If you have more FAQ (frequently asked questions) you would like added to the Q&A section, please contact Cam[Official Artist] in chat.


🌟 Written by Cam [Offical Artist] (Camilla Marie Andresen) and Jessica Alpha