Difference between revisions of "Mini Guide: Graphics APP"
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'''Four boxes with -1 in them:''' These are for deciding the horses value in hard currency, soft currency, stars and loyalty points. The values are entered into the system elsewhere, so changing it in these four boxes won't do anything. | '''Four boxes with -1 in them:''' These are for deciding the horses value in hard currency, soft currency, stars and loyalty points. The values are entered into the system elsewhere, so changing it in these four boxes won't do anything. | ||
− | '''A series of numbers''': This is the designs ID. This is what is required for a design to be added in-game. Each design has a unique ID | + | '''A series of numbers''': This is the designs ID. This is what is required for a design to be added in-game. Each design has a unique ID. Note: You are able to, but should ''never'', change the ID. |
'''Black box with NoName in it''': Click here to change the name of the design. For this guide, it has been named GraphicsGuide. | '''Black box with NoName in it''': Click here to change the name of the design. For this guide, it has been named GraphicsGuide. |
Revision as of 09:26, 24 July 2018
Contents
Graphics APP Setup
To access the Graphics APP, type !graphicsapp into chat.
When you access the graphicsapp, you will see a white horse. In the left bottom corner, you will see the Chat button, and in the top left corner, you will see the following buttons;
Category: This opens a drop-down menu showing you the different categories a design can be made in. By clicking Bases, you will be able to see the designs you have made yourself.
Add Part: This creates a new horse and a new ID - this is where to click to begin designing.
Reload Graphics: This button refreshes the listed designs under the Category - Bases section - this is useful if one of your designs is not showing at first.
Graphics APP Buttons
Once you hit Add Part, you will see a white horse with black mane and tail. You will also see the following buttons;
Change Mane / Tail: This lets you switch between;
The standard long black mane and tail
Short blonde mane and tail
Long brown mane and tail
Long pink mane and tail
Dragon mane and tail
Long gold mane and tail
Black fjord mane and tail
Long white mane and tail
None.
The set on the horse is only for decoration - it will not be the mane and tail the horse has on when added into the game as these sets are eqipped seperately and out of many other options.
Clone: This lets you clone other, pre-existing designs to edit them. Cloning a horse creates a new ID so the changes you make won't affect the cloned breed in-game.
Submit to Contest: Click here to submit your design to the contest! When you submit a design to the contest, you won't be able to open it again and edit it further - it will dissapear from your list of designs. The Contest is not active at this moment, so submitting your designs will remove them.
Save: Click here to save your design!
Rotate: This button allows you to rotate the horse so you can look at it in more detail. If you're playing via PC on Gameroom, you can also move from side to side and zoom in and out by using the arrow keys.
Category Base: This lets you decide which category to save your design into. It will be set as a Base automatically, and that is the correct setting for a horse design. If you create a mane and tail set (which must be done seperately) you must save the mane into the Mane category, and the tail into the Tail category.
Add Layer: This button opens a drop-down menu listing the different bitmap areas. Bases, Overlay, Mane, Tail, Blankets, Special, Legwear, Eyes + Extra, Plain and Saddles. Base coats will be under Bases and patterns will be under Overlays. Bitmaps from other categories are not meant for use on a horse.
Remove Layer: This removes the currently selected layer from your design. You can see which layer is currently selected by looking at the left side of the screen, above the little black box listing the layers included in your design.
Enabled Parts: This lets you add meshes (accessories) to your design. Meshes will always take on the color of the base itself. The available meshes are;
NormalHorse, NormalMane, DragonMane, Fjordmane, ShortMane, LionMane, DeerMane, BraidedMane, NormalTail, DragonTail, LegHair, FjordTail, ShortTail, Rein, NormalSaddle, ReservedSaddle1, RhinoHorn, Legwear1, Legwear2, Headwear1, RudolphNose, UnicornHorn, Antlers, AntlersSmall, DragonHorns, Blanket, Armor, HatPirateFemale, Glasses, EyePatch, Beard1, Beard2, HairBow, CircleSpotsMane, BowTie, Headphones, MaskWithBlinkers, ThickBridle, Monocle, Moustache, BaseballCap, TopHat, WizardHat, FHair, FHat, StandardHat, LargeAntlers, InbetweenAntlers.
▷▷▷ Please note that only manes, tails, dragon horns, unicorn horn, deer fur, lion fur, leg hair, antlers and the rhino horn are meant to be used on a horse. The other parts are reserved as tack items, not extensions of the horses body.
Four boxes with -1 in them: These are for deciding the horses value in hard currency, soft currency, stars and loyalty points. The values are entered into the system elsewhere, so changing it in these four boxes won't do anything.
A series of numbers: This is the designs ID. This is what is required for a design to be added in-game. Each design has a unique ID. Note: You are able to, but should never, change the ID.
Black box with NoName in it: Click here to change the name of the design. For this guide, it has been named GraphicsGuide.
Reset: This button resets the currently selected layer back to its standard settings, but does not affect blend mode, gauss. blur, blur or rotation.
Graphics APP Blend Modes
Blend Mode: This lets you choose a blend mode for the currently selected layer. For this guide, the base layer is the Tiger base with its standard settings and the Lava base with its standard settings. The Blend Modes are being used on the Lava base.
ColorBurn: This darkens the base (original) color.
ColorDodge: This brightens the base color.
Darken: Colors lighter than the blend color (blend color-lightest color) are darkened.
Difference: Switches the RGB color scale (example: orange turns to blue).
Divide: separates the blend color from the base color.
Exclusion: The same as Difference but not as extreme.
HardLight: If the blend color is dark, it darkens it, if its light, it lightens it.
HardMix: Changes all colors to primary colors.
Lighten: Colors darker than the blend color are lightened.
LinearBurn: This darkens the base color to reflect the blend color by decreasing the brightness.
LinearDodge: (also called Add): This brightens the base color to show the blend color.
LinearLight: This darkens or lightens colors depending on the blend color.
Multiply: doubles the base color (darkens).
Normal: This is the default (standard) mode. It’s what you see when you first “add layer”.
Overlay: does a combination of color dodge and color burn.
PinLight: It lightens and darkens colors while removing mid-tone colors.
Screen: Uses the blend color to lighten.
Subtract: This subtracts the blend color from the base color.
VividLight: This burns or dodges the colors depending on the blend color. If the blend color is lighter than 50% grey, the colors are lightened, and if the blend color is darker than 50% grey, the colors are darkened.
You can see the different blend modes in effect here.
Graphics APP Sliders
You will also see a list of sliders on the right hand menu, under the Blend Mode button.
Shine: This slider decides the amount of shine on the horse. If set to 1 (max - standard setting) the horse will have more detail. If set to 0 (minimum) it'll be more matte.
Hue: This slider allows you to change the color of the selected layer. The most common standard color of bitmaps is orange.
Saturation: This slider changes the intensity of color in the selected layer. -100 is lowest and will turn the layer grey. 100 is max and will give the layer an intense color.
Brightness: This slider lets you change the brightness of the selected layer, from -100 which is pitch black and to 100 which is a very bright color.
Blend Weight: This slider decides how much of the lower layers should show. * this slider only works with a blend mode equipped.
Contrast: This slider adjusts the contrast of the layer. Contrast is also known as shadows.
Lightness: This slider lets you brighten or darken the entire layer. But whereas Brightness affects colored areas, the Lightness slider will affect the entire layer regardless of color.
Red, Green and Blue sliders: These sliders control the saturation levels of each color (red, green and blue). These sliders only work with specific color combinations and layers.
Gauss. Blur and Blur: These sliders let you blur the shadows and details of the selected layer. With a blend mode equipped, they will blur the edges of the selected layer.
Direct Blur Angle: This slider lets you decide which direction the blur should be. E.g. it can be used to rotate stripes.
Rotate: This slider lets you rotate the selected layer.
Invert buttons R G B A: These buttons invert the corresponding color and layer. R for Red color, G for Green color, B for Blue color. A reverses/flips the selected layer.
HA Graphics APP Q&A
How do I get to the Graphics App page, and how do I leave it again? A: Type !graphicsapp in chat and it will open. To exit, open the chat icon again and type !Ranch. This will take you to your home ranch screen. Remember, if you want to work on your same design again, be sure to save it before you exit the app!
How do I start a new design? A: To start a new design select
How do I change the main and tail on my design?